Absolver Thrull
3W
Creature - Thrull Cleric
2/3
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Absolver Thrull comes into play or the creature it haunts is put into a graveyard, destroy target enchantment.

Abyssal Nocturnus
1BB
Creature - Horror
2/2
Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn.

AEthermage's Touch
2WU
Instant
Reveal the top four cards of your library. You may put a creature card from among them into play. It has "At the end of your turn, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.

AEtherplasm
2UU
Creature - Illusion
1/1
Whenever AEtherplasm blocks a creature, you may return AEtherplasm to its owner's hand. If you do, you may put a creature card from your hand into play blocking that creature.

Agent of Masks
3WB
Creature - Human Advisor
2/3
At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.

Agrus Kos, Wojek Veteran
3RW
Legendary Creature - Human Soldier
3/3
Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.

Angel of Despair
3WWBB
Creature - Angel
5/5
Flying
When Angel of Despair comes into play, destroy target permanent.

Anthem of Rakdos
2BRR
Enchantment
Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you.
Hellbent - As long as you have no cards in hand, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.

Aquastrand Spider
1G
Creature - Spider Mutant
0/0
Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
G: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)

Assault Zeppelid
2GU
Creature - Beast
3/3
Flying, trample

Auratouched Mage
5W
Creature - Human Wizard
3/3
When Auratouched Mage comes into play, search your library for an Aura card that could enchant it. If Auratouched Mage is still in play, attach that Aura to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.

Aurora Eidolon
3W
Creature - Spirit
2/2
W, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to target creature or player this turn.
Whenever you play a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand.

Autochthon Wurm
10GGGWW
Creature - Wurm
9/14
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Trample

Avatar of Discord
(B / R) (B / R) (B / R)
Creature - Avatar
5/3
(o (b/r) can be paid with either B or R.)
Flying
When Avatar of Discord comes into play, sacrifice it unless you discard two cards.

Azorius AEthermage
1WU
Creature - Human Wizard
1/1
Whenever a permanent is returned to your hand, you may pay 1. If you do, draw a card.

Azorius Chancery
Land
Azorius Chancery comes into play tapped.
When Azorius Chancery comes into play, return a land you control to its owner's hand.
T Add WU to your mana pool.

Azorius First-Wing
WU
Creature - Griffin
2/2
Flying, protection from enchantments

Azorius Guildmage
(W / U) (W / U)
Creature - Vedalken Wizard
2/2
(o (w/u) can be paid with either W or U.)
2W: Tap target creature.
2U: Counter target activated ability. (Mana abilities can't be targeted.)

Azorius Herald
2W
Creature - Spirit
2/1
Azorius Herald is unblockable.
When Azorius Herald comes into play, you gain 4 life.
When Azorius Herald comes into play, sacrifice it unless U was spent to play it.

Azorius Ploy
1WWU
Instant
Prevent all combat damage target creature would deal this turn.
Prevent all combat damage that would be dealt to target creature this turn.

Azorius Signet
2
Artifact
1, T Add WU to your mana pool.

Barbarian Riftcutter
4R
Creature - Human Barbarian
3/3
R, Sacrifice Barbarian Riftcutter: Destroy target land.

Bathe in Light
1W
Instant
Radiance - Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.

Battering Wurm
6G
Creature - Wurm
4/3
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.)
Creatures with power less than Battering Wurm's power can't block it.

Beacon Hawk
1W
Creature - Bird
1/1
Flying
Whenever Beacon Hawk deals combat damage to a player, you may untap target creature.
W: Beacon Hawk gets +0/+1 until end of turn.

Beastmaster's Magemark
2G
Enchantment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1.
Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

Belfry Spirit
3WW
Creature - Spirit
1/1
Flying
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Belfry Spirit comes into play or the creature it haunts is put into a graveyard, put two 1/1 black Bat creature tokens with flying into play.

Belltower Sphinx
4U
Creature - Sphinx
2/5
Flying
Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard.

Benediction of Moons
W
Sorcery
You gain 1 life for each player.
Haunt (When this spell card is put into a graveyard after resolving, remove it from the game haunting target creature.)
When the creature Benediction of Moons haunts is put into a graveyard, you gain 1 life for each player.

Benevolent Ancestor
2W
Creature - Spirit
0/4
Defender (This creature can't attack.)
T Prevent the next 1 damage that would be dealt to target creature or player this turn.

Biomantic Mastery
4 (G / U) (G / U) (G / U)
Sorcery
(o (g/u) can be paid with either G or U.)
Draw a card for each creature target player controls, then draw a card for each creature another target player controls.

Bioplasm
3GG
Creature - Ooze
4/4
Whenever Bioplasm attacks, remove the top card of your library from the game. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the removed creature card's power and Y is its toughness.

Birds of Paradise
G
Creature - Bird
0/1
Flying (This creature can't be blocked except by creatures with flying or reach.)
T Add one mana of any color to your mana pool.

Blazing Archon
6WWW
Creature - Archon
5/6
Flying
Creatures can't attack you.

Blessing of the Nephilim
W
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each of its colors.

Blind Hunter
2WB
Creature - Bat
2/2
Flying
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Blind Hunter comes into play or the creature it haunts is put into a graveyard, target player loses 2 life and you gain 2 life.

Blockbuster
3RR
Enchantment
1R, Sacrifice Blockbuster: Blockbuster deals 3 damage to each tapped creature and each player.

Blood Crypt
Land - Swamp Mountain
(T Add B or R to your mana pool.)
As Blood Crypt comes into play, you may pay 2 life. If you don't, Blood Crypt comes into play tapped.

Blood Funnel
1B
Enchantment
Noncreature spells you play cost 2 less to play.
Whenever you play a noncreature spell, counter that spell unless you sacrifice a creature.

Bloodbond March
2BG
Enchantment
Whenever a creature spell is played, each player returns all cards with the same name as that spell from his or her graveyard to play.

Bloodletter Quill
3
Artifact
2, T, Put a blood counter on Bloodletter Quill: Draw a card, then lose 1 life for each blood counter on Bloodletter Quill.
UB: Remove a blood counter from Bloodletter Quill.

Bloodscale Prowler
2R
Creature - Viashino Warrior
3/1
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.)

Bond of Agony
XB
Sorcery
As an additional cost to play Bond of Agony, pay X life.
Each other player loses X life.

Borborygmos
3RRGG
Legendary Creature - Cyclops
6/7
Trample
Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control.

Boros Fury-Shield
2W
Instant
Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If R was spent to play Boros Fury-Shield, it deals damage to that creature's controller equal to the creature's power.

Boros Garrison
Land
Boros Garrison comes into play tapped.
When Boros Garrison comes into play, return a land you control to its owner's hand.
T Add RW to your mana pool.

Boros Guildmage
(R / W) (R / W)
Creature - Human Wizard
2/2
(o (r/w) can be paid with either R or W.)
1R: Target creature gains haste until end of turn.
1W: Target creature gains first strike until end of turn.

Boros Recruit
(R / W)
Creature - Goblin Soldier
1/1
(o (r/w) can be paid with either R or W.)
First strike

Boros Signet
2
Artifact
1, T Add RW to your mana pool.

Boros Swiftblade
RW
Creature - Human Soldier
1/2
Double strike

Bottled Cloister
4
Artifact
At the beginning of each opponent's upkeep, remove all cards in your hand from the game face down.
At the beginning of your upkeep, return all cards you own removed from the game with Bottled Cloister to your hand, then draw a card.

Bound // Determined
3BG / GU
Instant // Instant
Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Then remove this card from the game.
//
Other spells you control can't be countered by spells or abilities this turn.
Draw a card.

Brace for Impact
4W
Instant
Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

Brain Pry
1B
Sorcery
Name a nonland card. Target player reveals his or her hand. That player discards a card with that name. If he or she can't, you draw a card.

Brainspoil
3BB
Sorcery
Destroy target creature that isn't enchanted. It can't be regenerated.
Transmute 1BB (1BB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Bramble Elemental
3GG
Creature - Elemental
4/4
Whenever an Aura becomes attached to Bramble Elemental, put two 1/1 green Saproling creature tokens into play.

Breath of Fury
2RR
Enchantment - Aura
Enchant creature you control
When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.

Breeding Pool
Land - Forest Island
(T Add G or U to your mana pool.)
As Breeding Pool comes into play, you may pay 2 life. If you don't, Breeding Pool comes into play tapped.

Brightflame
XRRWW
Sorcery
Radiance - Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.

Bronze Bombshell
4
Artifact Creature - Construct
4/1
When a player other than Bronze Bombshell's owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to him or her.

Burning-Tree Bloodscale
2RG
Creature - Viashino Berserker
2/2
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.)
2R: Target creature can't block Burning-Tree Bloodscale this turn.
2G: Target creature blocks Burning-Tree Bloodscale this turn if able.

Burning-Tree Shaman
1RG
Creature - Centaur Shaman
3/4
Whenever a player plays an activated ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player.

Cackling Flames
3R
Instant
Cackling Flames deals 3 damage to target creature or player.
Hellbent - Cackling Flames deals 5 damage to that creature or player instead if you have no cards in hand.

Caregiver
W
Creature - Human Cleric
1/1
W, Sacrifice a creature: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Carom
1W
Instant
The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.
Draw a card.

Carrion Howler
3B
Creature - Zombie Wolf
2/2
Pay 1 life: Carrion Howler gets +2/-1 until end of turn.

Carven Caryatid
1GG
Creature - Spirit
2/5
Defender (This creature can't attack.)
When Carven Caryatid comes into play, draw a card.

Castigate
WB
Sorcery
Target opponent reveals his or her hand. You choose a nonland card from it and remove that card from the game.

Caustic Rain
2BB
Sorcery
Remove target land from the game.

Celestial Ancient
3WW
Creature - Elemental
3/3
Flying
Whenever you play an enchantment spell, put a +1/+1 counter on each creature you control.

Centaur Safeguard
2 (G / W)
Creature - Centaur Warrior
3/1
(o (g/w) can be paid with either G or W.)
When Centaur Safeguard is put into a graveyard from play, you may gain 3 life.

Cerebral Vortex
1UR
Instant
Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards he or she has drawn this turn.

Cerulean Sphinx
4UU
Creature - Sphinx
5/5
Flying
U: Cerulean Sphinx's owner shuffles it into his or her library.

Chant of Vitu-Ghazi
6WW
Instant
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way.

Char
2R
Instant
Char deals 4 damage to target creature or player and 2 damage to you.

Chord of Calling
XGGG
Instant
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Search your library for a creature card with converted mana cost X or less and put it into play. Then shuffle your library.

Chorus of the Conclave
4GGWW
Legendary Creature - Dryad
3/8
Forestwalk
As an additional cost to play creature spells, you may pay any amount of mana. If you do, that creature comes into play with that many additional +1/+1 counters on it.

Circu, Dimir Lobotomist
2UB
Legendary Creature - Human Wizard
2/3
Whenever you play a blue spell, remove the top card of target library from the game.
Whenever you play a black spell, remove the top card of target library from the game.
Your opponents can't play nonland cards with the same name as a card removed from the game with Circu, Dimir Lobotomist.

Civic Wayfinder
2G
Creature - Elf Warrior Druid
2/2
When Civic Wayfinder comes into play, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.

Cleansing Beam
4R
Instant
Radiance - Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.

Clinging Darkness
1B
Enchantment - Aura
Enchant creature
Enchanted creature gets -4/-1.

Cloudstone Curio
3
Artifact
Whenever a nonartifact permanent comes into play under your control, you may return another permanent you control that shares a card type with it to its owner's hand.

Clutch of the Undercity
1UUB
Instant
Return target permanent to its owner's hand. Its controller loses 3 life.
Transmute 1UB (1UB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Coalhauler Swine
4RR
Creature - Boar Beast
4/4
Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player.

Coiling Oracle
GU
Creature - Snake Elf Druid
1/1
When Coiling Oracle comes into play, reveal the top card of your library. If it's a land card, put it into play. Otherwise, put that card into your hand.

Compulsive Research
2U
Sorcery
Target player draws three cards. Then that player discards two cards unless he or she discards a land card.

Concerted Effort
2WW
Enchantment
At the beginning of each upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.

Conclave Equenaut
4WW
Creature - Human Soldier
3/3
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Flying

Conclave Phalanx
4W
Creature - Human Soldier
2/4
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
When Conclave Phalanx comes into play, you gain 1 life for each creature you control.

Conclave's Blessing
3W
Enchantment - Aura
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Enchant creature
Enchanted creature gets +0/+2 for each other creature you control.

Condemn
W
Instant
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

Congregation at Dawn
GGW
Instant
Search your library for up to three creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order.

Conjurer's Ban
WB
Sorcery
Name a card. Until your next turn, the named card can't be played.
Draw a card.

Consult the Necrosages
1UB
Sorcery
Choose one - Target player draws two cards; or target player discards two cards.

Convolute
2U
Instant
Counter target spell unless its controller pays 4.

Copy Enchantment
2U
Enchantment
As Copy Enchantment comes into play, you may choose an enchantment in play. If you do, Copy Enchantment comes into play as a copy of that enchantment.

Courier Hawk
1W
Creature - Bird
1/2
Flying, vigilance

Court Hussar
2U
Creature - Vedalken Knight
1/3
Vigilance
When Court Hussar comes into play, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order.
When Court Hussar comes into play, sacrifice it unless W was spent to play it.

Crash Landing
2G
Instant
Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.

Cremate
B
Instant
Remove target card in a graveyard from the game.
Draw a card.

Crime // Punishment
3WB / XBG
Sorcery // Sorcery
Put target creature or enchantment card in an opponent's graveyard into play under your control.
//
Destroy each artifact, creature, and enchantment with converted mana cost X.

Crown of Convergence
2
Artifact
Play with the top card of your library revealed.
As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1.
GW: Put the top card of your library on the bottom of your library.

Cry of Contrition
B
Sorcery
Target player discards a card.
Haunt (When this spell card is put into a graveyard after resolving, remove it from the game haunting target creature.)
When the creature Cry of Contrition haunts is put into a graveyard, target player discards a card.

Crypt Champion
3B
Creature - Zombie
2/2
Double strike
When Crypt Champion comes into play, each player puts a creature card with converted mana cost 3 or less from his or her graveyard into play.
When Crypt Champion comes into play, sacrifice it unless R was spent to play it.

Cryptwailing
3B
Enchantment
1, Remove two creature cards in your graveyard from the game: Target player discards a card. Play this ability only any time you could play a sorcery.

Crystal Seer
4U
Creature - Vedalken Wizard
2/2
When Crystal Seer comes into play, look at the top four cards of your library, then put them back in any order.
4U: Return Crystal Seer to its owner's hand.

Culling Sun
2WWB
Sorcery
Destroy each creature with converted mana cost 3 or less.

Cyclopean Snare
2
Artifact
3, T Tap target creature, then return Cyclopean Snare to its owner's hand.

Cytoplast Manipulator
2UU
Creature - Human Wizard Mutant
0/0
Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
U, T Gain control of target creature with a +1/+1 counter on it as long as Cytoplast Manipulator remains in play.

Cytoplast Root-Kin
2GG
Creature - Elemental Mutant
0/0
Graft 4 (This creature comes into play with four +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
When Cytoplast Root-Kin comes into play, put a +1/+1 counter on each other creature you control that has a +1/+1 counter on it.
2: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.

Cytoshape
1GU
Instant
Choose a nonlegendary creature in play. Target creature becomes a copy of that creature until end of turn.

Cytospawn Shambler
6G
Creature - Elemental Mutant
0/0
Graft 6 (This creature comes into play with six +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
G: Target creature with a +1/+1 counter on it gains trample until end of turn.

Daggerclaw Imp
2B
Creature - Imp
3/1
Flying
Daggerclaw Imp can't block.

Dark Confidant
1B
Creature - Human Wizard
2/1
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.

Dark Heart of the Wood
BG
Enchantment
Sacrifice a Forest: You gain 3 life.

Darkblast
B
Instant
Target creature gets -1/-1 until end of turn.
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Debtors' Knell
4 (W / B) (W / B) (W / B)
Enchantment
(o (w/b) can be paid with either W or B.)
At the beginning of your upkeep, put target creature card in a graveyard into play under your control.

Delirium Skeins
2B
Sorcery
Each player discards three cards.

Demonfire
XR
Sorcery
Demonfire deals X damage to target creature or player. If a creature dealt damage this way would be put into a graveyard this turn, remove it from the game instead.
Hellbent - If you have no cards in hand, Demonfire can't be countered by spells or abilities and the damage can't be prevented.

Demon's Jester
3B
Creature - Imp
2/2
Flying
Hellbent - Demon's Jester gets +2/+1 as long as you have no cards in hand.

Devouring Light
1WW
Instant
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Remove target attacking or blocking creature from the game.

Dimir Aqueduct
Land
Dimir Aqueduct comes into play tapped.
When Dimir Aqueduct comes into play, return a land you control to its owner's hand.
T Add UB to your mana pool.

Dimir Cutpurse
1UB
Creature - Spirit
2/2
Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card.

Dimir Doppelganger
1UB
Creature - Shapeshifter
0/2
1UB: Remove target creature card in a graveyard from the game. Dimir Doppelganger becomes a copy of that card and gains this ability.

Dimir Guildmage
(U / B) (U / B)
Creature - Human Wizard
2/2
(o (u/b) can be paid with either U or B.)
3U: Target player draws a card. Play this ability only any time you could play a sorcery.
3B: Target player discards a card. Play this ability only any time you could play a sorcery.

Dimir House Guard
3B
Creature - Skeleton
2/3
Fear
Sacrifice a creature: Regenerate Dimir House Guard.
Transmute 1BB (1BB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Dimir Infiltrator
UB
Creature - Spirit
1/3
Dimir Infiltrator is unblockable.
Transmute 1UB (1UB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Dimir Machinations
2B
Sorcery
Look at the top three cards of target player's library. Remove any number of those cards from the game, then put the rest back in any order.
Transmute 1BB (1BB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Dimir Signet
2
Artifact
1, T Add UB to your mana pool.

Disembowel
XB
Instant
Destroy target creature with converted mana cost X.

Divebomber Griffin
3WW
Creature - Griffin
3/2
Flying
T, Sacrifice Divebomber Griffin: Divebomber Griffin deals 3 damage to target attacking or blocking creature.

Dizzy Spell
U
Instant
Target creature gets -3/-0 until end of turn.
Transmute 1UU (1UU, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Djinn Illuminatus
5 (U / R) (U / R)
Creature - Djinn
3/5
(o (u/r) can be paid with either U or R.)
Flying
Each instant and sorcery spell you play has replicate. The replicate cost is equal to its mana cost. (When you play it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Dogpile
3R
Instant
Dogpile deals damage to target creature or player equal to the number of attacking creatures you control.

Doubling Season
4G
Enchantment
If an effect would put one or more tokens into play under your control, it puts twice that many of those tokens into play instead.
If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead.

Douse in Gloom
2B
Instant
Douse in Gloom deals 2 damage to target creature and you gain 2 life.

Dovescape
3 (W / U) (W / U) (W / U)
Enchantment
(o (w/u) can be paid with either W or U.)
Whenever a player plays a noncreature spell, counter that spell. That player puts X 1/1 white and blue Bird creature tokens with flying into play, where X is the spell's converted mana cost.

Dowsing Shaman
4G
Creature - Centaur Shaman
3/4
2G, T Return target enchantment card from your graveyard to your hand.

Drake Familiar
1U
Creature - Drake
2/1
Flying
When Drake Familiar comes into play, sacrifice it unless you return an enchantment in play to its owner's hand.

Dread Slag
3BR
Creature - Horror
9/9
Trample
Dread Slag gets -4/-4 for each card in your hand.

Dream Leash
3UU
Enchantment - Aura
Enchant permanent
You may play Dream Leash only on a tapped permanent.
You control enchanted permanent.

Drekavac
1B
Creature - Beast
3/3
When Drekavac comes into play, sacrifice it unless you discard a noncreature card.

Drift of Phantasms
2U
Creature - Spirit
0/5
Defender (This creature can't attack.)
Flying
Transmute 1UU (1UU, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Dromad Purebred
4W
Creature - Camel Beast
1/5
Whenever Dromad Purebred is dealt damage, you gain 1 life.

Droning Bureaucrats
3W
Creature - Human Advisor
1/4
X, T Each creature with converted mana cost X can't attack or block this turn.

Drooling Groodion
3BBG
Creature - Beast
4/3
2BG, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.

Drowned Rusalka
U
Creature - Spirit
1/1
U, Sacrifice a creature: Discard a card, then draw a card.

Dryad Sophisticate
1G
Creature - Dryad
2/1
Nonbasic landwalk

Dryad's Caress
4GG
Instant
You gain 1 life for each creature in play. If W was spent to play Dryad's Caress, untap all creatures you control.

Dune-Brood Nephilim
BRGW
Creature - Nephilim
3/3
Whenever Dune-Brood Nephilim deals combat damage to a player, put a 1/1 colorless Sand creature token into play for each land you control.

Duskmantle, House of Shadow
Land
T Add 1 to your mana pool.
UB, T Target player puts the top card of his or her library into his or her graveyard.

Earth Surge
3G
Enchantment
Each land gets +2/+2 as long as it's a creature.

Electrolyze
1UR
Instant
Electrolyze deals 2 damage divided as you choose among any number of target creatures and/or players.
Draw a card.

Elemental Resonance
2GG
Enchantment - Aura
Enchant permanent
At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost to your mana pool. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)

Elves of Deep Shadow
G
Creature - Elf Druid
1/1
T Add B to your mana pool. Elves of Deep Shadow deals 1 damage to you.

Elvish Skysweeper
G
Creature - Elf Warrior
1/1
4G, Sacrifice a creature: Destroy target creature with flying.

Empty the Catacombs
3B
Sorcery
Each player returns all creature cards from his or her graveyard to his or her hand.

Enemy of the Guildpact
4B
Creature - Spirit
4/2
Protection from multicolored

Enigma Eidolon
3U
Creature - Spirit
2/2
U, Sacrifice Enigma Eidolon: Target player puts the top three cards of his or her library into his or her graveyard.
Whenever you play a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand.

Entropic Eidolon
3B
Creature - Spirit
2/2
B, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life.
Whenever you play a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand.

Ethereal Usher
5U
Creature - Spirit
2/3
U, T Target creature is unblockable this turn.
Transmute 1UU (1UU, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Evolution Vat
3
Artifact
3, T Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains "2GU: Double the number of +1/+1 counters on this creature."

Excruciator
6RR
Creature - Avatar
7/7
Damage that would be dealt by Excruciator can't be prevented.

Exhumer Thrull
5B
Creature - Thrull
3/3
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Exhumer Thrull comes into play or the creature it haunts is put into a graveyard, return target creature card from your graveyard to your hand.

Experiment Kraj
2GGUU
Legendary Creature - Ooze Mutant
4/6
Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.
T Put a +1/+1 counter on target creature.

Eye of the Storm
5UU
Enchantment
Whenever a player plays an instant or sorcery card, remove it from the game. Then that player copies each instant or sorcery card removed from the game with Eye of the Storm. For each copy, the player may play the copy without paying its mana cost.

Faith's Fetters
3W
Enchantment - Aura
Enchant permanent
When Faith's Fetters comes into play, you gain 4 life.
Enchanted permanent's activated abilities can't be played unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.

Farseek
1G
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card and put it into play tapped. Then shuffle your library.

Fencer's Magemark
2R
Enchantment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1 and have first strike.

Feral Animist
1RG
Creature - Goblin Shaman
2/1
3: Feral Animist gets +X/+0 until end of turn, where X is its power.

Fertile Imagination
2GG
Sorcery
Choose a card type. Target opponent reveals his or her hand. Put two 1/1 green Saproling creature tokens into play for each card of the chosen type revealed this way. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)

Festival of the Guildpact
XW
Instant
Prevent the next X damage that would be dealt to you this turn.
Draw a card.

Fiery Conclusion
1R
Instant
As an additional cost to play Fiery Conclusion, sacrifice a creature.
Fiery Conclusion deals 5 damage to target creature.

Firemane Angel
3RWW
Creature - Angel
4/3
Flying, first strike
At the beginning of your upkeep, if Firemane Angel is in your graveyard or in play, you may gain 1 life.
6RRWW: Return Firemane Angel from your graveyard to play. Play this ability only during your upkeep.

Fists of Ironwood
1G
Enchantment - Aura
Enchant creature
When Fists of Ironwood comes into play, put two 1/1 green Saproling creature tokens into play.
Enchanted creature has trample.

Flame Fusillade
3R
Sorcery
Until end of turn, permanents you control gain "T This permanent deals 1 damage to target creature or player."

Flame-Kin War Scout
3R
Creature - Elemental Scout
2/4
When another creature comes into play, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature.

Flame-Kin Zealot
1RRW
Creature - Elemental Berserker
2/2
When Flame-Kin Zealot comes into play, creatures you control get +1/+1 and gain haste until end of turn.

Flaring Flame-Kin
2R
Creature - Elemental Warrior
2/2
As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "R: Flaring Flame-Kin gets +1/+0 until end of turn."

Flash Conscription
5R
Instant
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If W was spent to play Flash Conscription, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn.

Flash Foliage
2G
Instant
Play Flash Foliage only during combat after blockers are declared.
Put a 1/1 green Saproling creature token into play blocking target creature attacking you.
Draw a card.

Flickerform
1W
Enchantment - Aura
Enchant creature
2WW: Remove enchanted creature and all Auras attached to it from the game. At end of turn, return that card to play under its owner's control. If you do, return those Auras to play under their owners' control attached to that creature.

Flight of Fancy
3U
Enchantment - Aura
Enchant creature
When Flight of Fancy comes into play, draw two cards.
Enchanted creature has flying.

Flow of Ideas
5U
Sorcery
Draw a card for each Island you control.

Followed Footsteps
3UU
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, put a token into play that's a copy of enchanted creature.

Forest
Basic Land - Forest

Frazzle
3U
Instant
Counter target nonblue spell.

Freewind Equenaut
2W
Creature - Human Archer
2/2
Flying
As long as Freewind Equenaut is enchanted, it has "T Freewind Equenaut deals 2 damage to target attacking or blocking creature."

Frenzied Goblin
R
Creature - Goblin Berserker
1/1
Whenever Frenzied Goblin attacks, you may pay R. If you do, target creature can't block this turn.

Galvanic Arc
2R
Enchantment - Aura
Enchant creature
When Galvanic Arc comes into play, it deals 3 damage to target creature or player.
Enchanted creature has first strike.

Gate Hound
2W
Creature - Hound
1/1
Creatures you control have vigilance as long as Gate Hound is enchanted.

Gather Courage
G
Instant
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Target creature gets +2/+2 until end of turn.

Gatherer of Graces
1G
Creature - Human Druid
1/2
Gatherer of Graces gets +1/+1 for each Aura attached to it.
Sacrifice an Aura: Regenerate Gatherer of Graces.

Gaze of the Gorgon
3 (B / G)
Instant
(o (b/g) can be paid with either B or G.)
Regenerate target creature. At end of combat, destroy all creatures that blocked or were blocked by that creature this turn.

Gelectrode
1UR
Creature - Weird
0/1
T Gelectrode deals 1 damage to target creature or player.
Whenever you play an instant or sorcery spell, you may untap Gelectrode.

Ghor-Clan Bloodscale
3R
Creature - Viashino Warrior
2/1
First strike
3G: Ghor-Clan Bloodscale gets +2/+2 until end of turn. Play this ability only once each turn.

Ghor-Clan Savage
3GG
Creature - Centaur Berserker
2/3
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature comes into play with three +1/+1 counters on it.)

Ghost Council of Orzhova
WWBB
Legendary Creature - Spirit
4/4
When Ghost Council of Orzhova comes into play, target opponent loses 1 life and you gain 1 life.
1, Sacrifice a creature: Remove Ghost Council of Orzhova from the game. Return it to play under its owner's control at end of turn.

Ghost Quarter
Land
T Add 1 to your mana pool.
T, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it into play, then shuffle his or her library.

Ghost Warden
1W
Creature - Spirit
1/1
T Target creature gets +1/+1 until end of turn.

Ghosts of the Innocent
5WW
Creature - Spirit
4/5
If a source would deal damage to a creature or player, it deals half that damage, rounded down, to that creature or player instead.

Ghostway
2W
Instant
Remove each creature you control from the game. Return those creatures to play under their owners' control at end of turn.

Giant Solifuge
2 (R / G) (R / G)
Creature - Insect
4/1
(o (r/g) can be paid with either R or G.)
Trample; haste; shroud (This permanent can't be the target of spells or abilities.)

Gigadrowse
U
Instant
Replicate U (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Tap target permanent.

Glare of Subdual
2GW
Enchantment
Tap an untapped creature you control: Tap target artifact or creature.

Glass Golem
5
Artifact Creature - Golem
6/2

Gleancrawler
3 (B / G) (B / G) (B / G)
Creature - Insect Horror
6/6
(o (b/g) can be paid with either B or G.)
Trample
At the end of your turn, return to your hand all creature cards in your graveyard that were put into your graveyard from play this turn.

Glimpse the Unthinkable
UB
Sorcery
Target player puts the top ten cards of his or her library into his or her graveyard.

Glint-Eye Nephilim
UBRG
Creature - Nephilim
2/2
Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards.
1, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn.

Gnat Alley Creeper
2R
Creature - Human Rogue
3/1
Gnat Alley Creeper can't be blocked by creatures with flying.

Gobhobbler Rats
BR
Creature - Rat
2/2
Hellbent - Gobhobbler Rats gets +1/+0 and has "B: Regenerate Gobhobbler Rats" as long as you have no cards in hand.

Goblin Fire Fiend
3R
Creature - Goblin Berserker
1/1
Haste
Goblin Fire Fiend must be blocked if able.
R: Goblin Fire Fiend gets +1/+0 until end of turn.

Goblin Flectomancer
URR
Creature - Goblin Wizard
2/2
Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell.

Goblin Spelunkers
2R
Creature - Goblin Warrior
2/2
Mountainwalk

Godless Shrine
Land - Plains Swamp
(T Add W or B to your mana pool.)
As Godless Shrine comes into play, you may pay 2 life. If you don't, Godless Shrine comes into play tapped.

Golgari Brownscale
1GG
Creature - Lizard
2/3
When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Golgari Germination
1BG
Enchantment
Whenever a nontoken creature you control is put into a graveyard from play, put a 1/1 green Saproling creature token into play.

Golgari Grave-Troll
4G
Creature - Skeleton Troll
0/0
Golgari Grave-Troll comes into play with a +1/+1 counter on it for each creature card in your graveyard.
1, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.
Dredge 6

Golgari Guildmage
(B / G) (B / G)
Creature - Elf Shaman
2/2
(o (b/g) can be paid with either B or G.)
4B, Sacrifice a creature: Return target creature card from your graveyard to your hand.
4G: Put a +1/+1 counter on target creature.

Golgari Rot Farm
Land
Golgari Rot Farm comes into play tapped.
When Golgari Rot Farm comes into play, return a land you control to its owner's hand.
T Add BG to your mana pool.

Golgari Rotwurm
3BG
Creature - Zombie Wurm
5/4
B, Sacrifice a creature: Target player loses 1 life.

Golgari Signet
2
Artifact
1, T Add BG to your mana pool.

Golgari Thug
1B
Creature - Human Warrior
1/1
When Golgari Thug is put into a graveyard from play, put target creature card in your graveyard on top of your library.
Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Goliath Spider
6GG
Creature - Spider
7/6
Reach (This creature can block creatures with flying.)

Govern the Guildless
5U
Sorcery
Gain control of target monocolored creature.
Forecast - 1U, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Play this ability only during your upkeep and only once each turn.)

Grand Arbiter Augustin IV
2WU
Legendary Creature - Human Advisor
2/3
White spells you play cost 1 less to play.
Blue spells you play cost 1 less to play.
Spells your opponents play cost 1 more to play.

Graven Dominator
4WW
Creature - Gargoyle
4/4
Flying
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Graven Dominator comes into play or the creature it haunts is put into a graveyard, each other creature becomes 1/1 until end of turn.

Grave-Shell Scarab
2BGG
Creature - Insect
4/4
1, Sacrifice Grave-Shell Scarab: Draw a card.
Dredge 1 (If you would draw a card, instead you may put exactly one card from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Grayscaled Gharial
U
Creature - Crocodile
1/1
Islandwalk

Greater Forgeling
3RR
Creature - Elemental
3/4
1R: Greater Forgeling gets +3/-3 until end of turn.

Greater Mossdog
3G
Creature - Plant Hound
3/3
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Grifter's Blade
3
Artifact - Equipment
Flash
As Grifter's Blade comes into play, choose a creature you control it could be attached to. If you do, it comes into play attached to that creature.
Equipped creature gets +1/+1.
Equip 1

Gristleback
2G
Creature - Boar Beast
2/2
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.)
Sacrifice Gristleback: You gain life equal to Gristleback's power.

Grozoth
6UUU
Creature - Leviathan
9/9
Defender (This creature can't attack.)
When Grozoth comes into play, you may search your library for any number of cards that have converted mana cost 9, reveal them, and put them into your hand. If you do, shuffle your library.
4: Grozoth loses defender until end of turn.
Transmute 1UU

Gruul Guildmage
(R / G) (R / G)
Creature - Human Shaman
2/2
(o (r/g) can be paid with either R or G.)
3R, Sacrifice a land: Gruul Guildmage deals 2 damage to target player.
3G: Target creature gets +2/+2 until end of turn.

Gruul Nodorog
4GG
Creature - Beast
4/4
R: Gruul Nodorog can't be blocked this turn except by two or more creatures.

Gruul Scrapper
3G
Creature - Human Berserker
3/2
When Gruul Scrapper comes into play, if R was spent to play Gruul Scrapper, it gains haste until end of turn.

Gruul Signet
2
Artifact
1, T Add RG to your mana pool.

Gruul Turf
Land
Gruul Turf comes into play tapped.
When Gruul Turf comes into play, return a land you control to its owner's hand.
T Add RG to your mana pool.

Gruul War Plow
4
Artifact
Creatures you control have trample.
1RG: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn.

Guardian of the Guildpact
3W
Creature - Spirit
2/3
Protection from monocolored

Guardian of Vitu-Ghazi
6GW
Creature - Elemental
4/7
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Vigilance

Guardian's Magemark
2W
Enchantment - Aura
Flash
Enchant creature
Creatures you control that are enchanted get +1/+1.

Haazda Exonerator
W
Creature - Human Cleric
1/1
T, Sacrifice Haazda Exonerator: Destroy target Aura.

Haazda Shield Mate
2W
Creature - Human Soldier
1/1
At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay WW.
W: The next time a source of your choice would deal damage to you this turn, prevent that damage.

Halcyon Glaze
1UU
Enchantment
Whenever you play a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying until end of turn. It's still an enchantment.

Hallowed Fountain
Land - Plains Island
(T Add W or U to your mana pool.)
As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped.

Hammerfist Giant
4RR
Creature - Giant Warrior
5/4
T Hammerfist Giant deals 4 damage to each creature without flying and each player.

Harrier Griffin
5W
Creature - Griffin
3/3
Flying
At the beginning of your upkeep, tap target creature.

Hatching Plans
1U
Enchantment
When Hatching Plans is put into a graveyard from play, draw three cards.

Helium Squirter
4U
Creature - Beast Mutant
0/0
Graft 3 (This creature comes into play with three +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
1: Target creature with a +1/+1 counter on it gains flying until end of turn.

Helldozer
3BBB
Creature - Zombie Giant
6/5
BBB, T Destroy target land. If that land was nonbasic, untap Helldozer.

Hellhole Rats
2BR
Creature - Rat
2/2
Haste
When Hellhole Rats comes into play, target player discards a card. Hellhole Rats deals damage to that player equal to that card's converted mana cost.

Hex
4BB
Sorcery
Destroy six target creatures.

Hide // Seek
RW / WB
Instant // Instant
Put target artifact or enchantment on the bottom of its owner's library.
//
Search target opponent's library for a card and remove that card from the game. You gain life equal to its converted mana cost. Then that player shuffles his or her library.

Hissing Miasma
1BB
Enchantment
Whenever a creature attacks you, its controller loses 1 life.

Hit // Run
1BR / 3RG
Instant // Instant
Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's converted mana cost.
//
Attacking creatures you control get +1/+0 until end of turn for each other attacking creature.

Hour of Reckoning
4WWW
Sorcery
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Destroy all nontoken creatures.

Hunted Dragon
3RR
Creature - Dragon
6/6
Flying, haste
When Hunted Dragon comes into play, put three 2/2 white Knight creature tokens with first strike into play under target opponent's control.

Hunted Horror
BB
Creature - Horror
7/7
Trample
When Hunted Horror comes into play, put two 3/3 green Centaur creature tokens with protection from black into play under target opponent's control.

Hunted Lammasu
2WW
Creature - Lammasu
5/5
Flying
When Hunted Lammasu comes into play, put a 4/4 black Horror creature token into play under target opponent's control.

Hunted Phantasm
1UU
Creature - Spirit
4/6
Hunted Phantasm is unblockable.
When Hunted Phantasm comes into play, put five 1/1 red Goblin creature tokens into play under target opponent's control.

Hunted Troll
2GG
Creature - Troll Warrior
8/4
When Hunted Troll comes into play, put four 1/1 blue Faerie creature tokens with flying into play under target opponent's control.
G: Regenerate Hunted Troll.

Hypervolt Grasp
2R
Enchantment - Aura
Enchant creature
Enchanted creature has "T This creature deals 1 damage to target creature or player."
1U: Return Hypervolt Grasp to its owner's hand.

Ignorant Bliss
1R
Instant
Remove all cards in your hand from the game face down. At end of turn, return those cards to your hand, then draw a card.

Incite Hysteria
2R
Sorcery
Radiance - Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block."

Indentured Oaf
3R
Creature - Ogre Warrior
4/3
Prevent all damage that Indentured Oaf would deal to red creatures.

Indrik Stomphowler
4G
Creature - Beast
4/4
When Indrik Stomphowler comes into play, destroy target artifact or enchantment.

Induce Paranoia
2UU
Instant
Counter target spell. If B was spent to play Induce Paranoia, that spell's controller puts the top X cards of his or her library into his or her graveyard, where X is the spell's converted mana cost.

Infectious Host
2B
Creature - Zombie
1/1
When Infectious Host is put into a graveyard from play, target player loses 2 life.

Infernal Tutor
1B
Sorcery
Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle your library.
Hellbent - If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle your library.

Infiltrator's Magemark
2U
Enchantment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender.

Ink-Treader Nephilim
RGWU
Creature - Nephilim
3/3
Whenever a player plays an instant or sorcery spell, if Ink-Treader Nephilim is the only target of that spell, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.

Instill Furor
1R
Enchantment - Aura
Enchant creature
Enchanted creature has "At the end of your turn, sacrifice this creature unless it attacked this turn."

Invoke the Firemind
XUUR
Sorcery
Choose one - Draw X cards; or Invoke the Firemind deals X damage to target creature or player.

Island
Basic Land - Island

Isperia the Inscrutable
1WWUU
Legendary Creature - Sphinx
3/6
Flying
Whenever Isperia the Inscrutable deals combat damage to a player, name a card. That player reveals his or her hand. If he or she reveals the named card, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle your library.

Ivy Dancer
2G
Creature - Dryad Shaman
1/2
T Target creature gains forestwalk until end of turn.

Izzet Boilerworks
Land
Izzet Boilerworks comes into play tapped.
When Izzet Boilerworks comes into play, return a land you control to its owner's hand.
T Add UR to your mana pool.

Izzet Chronarch
3UR
Creature - Human Wizard
2/2
When Izzet Chronarch comes into play, return target instant or sorcery card from your graveyard to your hand.

Izzet Guildmage
(U / R) (U / R)
Creature - Human Wizard
2/2
(o (u/r) can be paid with either U or R.)
2U: Copy target instant spell you control with converted mana cost 2 or less. You may choose new targets for the copy.
2R: Copy target sorcery spell you control with converted mana cost 2 or less. You may choose new targets for the copy.

Izzet Signet
2
Artifact
1, T Add UR to your mana pool.

Jagged Poppet
1BR
Creature - Ogre Warrior
3/4
Whenever Jagged Poppet is dealt damage, discard that many cards.
Hellbent - Whenever Jagged Poppet deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage.

Junktroller
4
Artifact Creature - Golem
0/6
Defender (This creature can't attack.)
T Put target card in a graveyard on the bottom of its owner's library.

Keening Banshee
2BB
Creature - Spirit
2/2
Flying
When Keening Banshee comes into play, target creature gets -2/-2 until end of turn.

Killer Instinct
4RG
Enchantment
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it into play. That creature gains haste until end of turn. Sacrifice it at end of turn.

Kill-Suit Cultist
R
Creature - Goblin Berserker
1/1
Kill-Suit Cultist attacks each turn if able.
B, Sacrifice Kill-Suit Cultist: The next time damage would be dealt to target creature this turn, destroy that creature instead.

Kindle the Carnage
1RR
Sorcery
Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's converted mana cost to each creature. You may repeat this process any number of times.

Last Gasp
1B
Instant
Target creature gets -3/-3 until end of turn.

Leafdrake Roost
3GU
Enchantment - Aura
Enchant land
Enchanted land has "GU, T Put a 2/2 green and blue Drake creature token with flying into play."

Leap of Flame
UR
Instant
Replicate UR (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature gets +1/+0 and gains flying and first strike until end of turn.

Leashling
6
Artifact Creature - Hound
3/3
Put a card in your hand on top of your library: Return Leashling to its owner's hand.

Leave No Trace
1W
Instant
Radiance - Destroy target enchantment and each other enchantment that shares a color with it.

Leyline of Lifeforce
2GG
Enchantment
If Leyline of Lifeforce is in your opening hand, you may begin the game with it in play.
Creature spells can't be countered.

Leyline of Lightning
2RR
Enchantment
If Leyline of Lightning is in your opening hand, you may begin the game with it in play.
Whenever you play a spell, you may pay 1. If you do, Leyline of Lightning deals 1 damage to target player.

Leyline of Singularity
2UU
Enchantment
If Leyline of Singularity is in your opening hand, you may begin the game with it in play.
All nonland permanents are legendary.

Leyline of the Meek
2WW
Enchantment
If Leyline of the Meek is in your opening hand, you may begin the game with it in play.
Creature tokens get +1/+1.

Leyline of the Void
2BB
Enchantment
If Leyline of the Void is in your opening hand, you may begin the game with it in play.
If a card would be put into an opponent's graveyard from anywhere, remove it from the game instead.

Life from the Loam
1G
Sorcery
Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Light of Sanction
1WW
Enchantment
Prevent all damage that would be dealt to creatures you control by sources you control.

Lightning Helix
RW
Instant
Lightning Helix deals 3 damage to target creature or player and you gain 3 life.

Lionheart Maverick
W
Creature - Human Knight
1/1
Vigilance
4W: Lionheart Maverick gets +1/+2 until end of turn.

Living Inferno
6RR
Creature - Elemental
8/5
T Living Inferno deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to Living Inferno.

Loaming Shaman
2G
Creature - Centaur Shaman
3/2
When Loaming Shaman comes into play, target player shuffles any number of target cards from his or her graveyard into his or her library.

Lore Broker
1U
Creature - Human Rogue
1/2
T Each player draws a card, then discards a card.

Loxodon Gatekeeper
2WW
Creature - Elephant Soldier
2/3
Artifacts, creatures, and lands your opponents control come into play tapped.

Loxodon Hierarch
2GW
Creature - Elephant Cleric
4/4
When Loxodon Hierarch comes into play, you gain 4 life.
GW, Sacrifice Loxodon Hierarch: Regenerate each creature you control.

Lurking Informant
1 (U / B)
Creature - Human Rogue
1/2
(o (u/b) can be paid with either U or B.)
2, T Look at the top card of target player's library. You may put that card into that player's graveyard.

Lyzolda, the Blood Witch
1BR
Legendary Creature - Human Cleric
3/1
2, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to target creature or player if the sacrificed creature was red. Draw a card if the sacrificed creature was black.

Macabre Waltz
1B
Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.

Magewright's Stone
2
Artifact
1, T Untap target creature that has an activated ability with T in its cost.

Mark of Eviction
U
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.

Martyred Rusalka
W
Creature - Spirit
1/1
W, Sacrifice a creature: Target creature can't attack this turn.

Master Warcraft
2 (R / W) (R / W)
Instant
(o (r/w) can be paid with either R or W.)
Play Master Warcraft only before attackers are declared.
You choose which creatures attack this turn. You choose how each creature blocks this turn.

Mausoleum Turnkey
3B
Creature - Ogre Rogue
3/2
When Mausoleum Turnkey comes into play, return target creature card of an opponent's choice from your graveyard to your hand.

Might of the Nephilim
1G
Instant
Target creature gets +2/+2 until end of turn for each of its colors.

Mimeofacture
3U
Sorcery
Replicate 3U (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it into play under your control. Then that player shuffles his or her library.

Mindleech Mass
5UBB
Creature - Horror
6/6
Trample
Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may play a nonland card in it without paying that card's mana cost.

Mindmoil
4R
Enchantment
Whenever you play a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.

Minister of Impediments
2 (W / U)
Creature - Human Advisor
1/1
(o (w/u) can be paid with either W or U.)
T Tap target creature.

Mistral Charger
1W
Creature - Pegasus
2/1
Flying

Mizzium Transreliquat
3
Artifact
3: Mizzium Transreliquat becomes a copy of target artifact until end of turn.
1UR: Mizzium Transreliquat becomes a copy of target artifact and gains this ability.

Mnemonic Nexus
3U
Instant
Each player shuffles his or her graveyard into his or her library.

Moldervine Cloak
2G
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Molten Sentry
3R
Creature - Elemental
*/*
As Molten Sentry comes into play, flip a coin. If the coin comes up heads, Molten Sentry comes into play as a 5/2 creature with haste. If it comes up tails, Molten Sentry comes into play as a 2/5 creature with defender.

Momir Vig, Simic Visionary
3GU
Legendary Creature - Elf Wizard
2/2
Whenever you play a green creature spell, you may search your library for a creature card and reveal it. If you do, shuffle your library and put that card on top of it.
Whenever you play a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.

Moonlight Bargain
3BB
Instant
Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.

Moratorium Stone
1
Artifact
2, T Remove target card in a graveyard from the game.
2WB, T, Sacrifice Moratorium Stone: Remove from the game target nonland card in a graveyard, all other cards in graveyards with the same name as that card, and all permanents with that name.

Moroii
2UB
Creature - Vampire
4/4
Flying
At the beginning of your upkeep, you lose 1 life.

Mortify
1WB
Instant
Destroy target creature or enchantment.

Mortipede
3B
Creature - Insect
4/1
2G: All creatures able to block Mortipede this turn do so.

Mountain
Basic Land - Mountain

Mourning Thrull
1 (W / B)
Creature - Thrull
1/1
(o (w/b) can be paid with either W or B.)
Flying; lifelink (Whenever this creature deals damage, you gain that much life.)

Muddle the Mixture
UU
Instant
Counter target instant or sorcery spell.
Transmute 1UU (1UU, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Muse Vessel
4
Artifact
3, T Target player removes a card in his or her hand from the game. Play this ability only any time you could play a sorcery.
1: Choose a card removed from the game with Muse Vessel. You may play that card this turn.

Necromancer's Magemark
2B
Enchantment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1.
If a creature you control that's enchanted would be put into a graveyard, return it to its owner's hand instead.

Necromantic Thirst
2BB
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.

Necroplasm
1BB
Creature - Ooze
1/1
At the beginning of your upkeep, put a +1/+1 counter on Necroplasm.
At the end of your turn, destroy each creature with converted mana cost equal to the number of +1/+1 counters on Necroplasm.
Dredge 2

Netherborn Phalanx
5B
Creature - Horror
2/4
When Netherborn Phalanx comes into play, each opponent loses 1 life for each creature he or she controls.
Transmute 1BB (1BB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Nettling Curse
2B
Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
1R: Enchanted creature attacks this turn if able.

Nightcreep
BB
Instant
Until end of turn, all creatures become black and all lands become Swamps.

Nightguard Patrol
2W
Creature - Human Soldier
2/1
First strike, vigilance

Nightmare Void
3B
Sorcery
Target player reveals his or her hand. You choose a card from it. That player discards that card.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Nihilistic Glee
2BB
Enchantment
2B, Discard a card: Target opponent loses 1 life and you gain 1 life.
Hellbent - 1, Pay 2 life: Draw a card. Play this ability only if you have no cards in hand.

Nivix, Aerie of the Firemind
Land
T Add 1 to your mana pool.
2UR, T Remove the top card of your library from the game. Until your next turn, you may play that card if it's an instant or sorcery.

Niv-Mizzet, the Firemind
2UURR
Legendary Creature - Dragon Wizard
4/4
Flying
Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player.
T Draw a card.

Novijen Sages
4UU
Creature - Human Advisor Mutant
0/0
Graft 4 (This creature comes into play with four +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
1, Remove two +1/+1 counters from among creatures you control: Draw a card.

Novijen, Heart of Progress
Land
T Add 1 to your mana pool.
GU, T Put a +1/+1 counter on each creature that came into play this turn.

Nullmage Shepherd
3G
Creature - Elf Shaman
2/4
Tap four untapped creatures you control: Destroy target artifact or enchantment.

Nullstone Gargoyle
9
Artifact Creature - Gargoyle
4/5
Flying
Whenever the first noncreature spell of a turn is played, counter that spell.

Oathsworn Giant
4WW
Creature - Giant Soldier
3/4
Vigilance
Other creatures you control get +0/+2 and have vigilance.

Ocular Halo
3U
Enchantment - Aura
Enchant creature
Enchanted creature has "T Draw a card."
W: Enchanted creature gains vigilance until end of turn.

Odds // Ends
UR / 3RW
Instant // Instant
Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy.
//
Target player sacrifices two attacking creatures.

Ogre Gatecrasher
3R
Creature - Ogre Rogue
3/3
When Ogre Gatecrasher comes into play, destroy target creature with defender.

Ogre Savant
4R
Creature - Ogre Wizard
3/2
When Ogre Savant comes into play, if U was spent to play Ogre Savant, return target creature to its owner's hand.

Omnibian
1GGU
Creature - Frog
3/3
T Target creature becomes a 3/3 Frog until end of turn.

Order of the Stars
W
Creature - Human Cleric
0/1
Defender (This creature can't attack.)
As Order of the Stars comes into play, choose a color.
Order of the Stars has protection from the chosen color.

Ordruun Commando
3R
Creature - Minotaur Soldier
4/1
W: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn.

Orzhov Basilica
Land
Orzhov Basilica comes into play tapped.
When Orzhov Basilica comes into play, return a land you control to its owner's hand.
T Add WB to your mana pool.

Orzhov Euthanist
2B
Creature - Human Assassin
2/2
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Orzhov Euthanist comes into play or the creature it haunts is put into a graveyard, destroy target creature that was dealt damage this turn.

Orzhov Guildmage
(W / B) (W / B)
Creature - Human Wizard
2/2
(o (w/b) can be paid with either W or B.)
2W: Target player gains 1 life.
2B: Each player loses 1 life.

Orzhov Pontiff
1WB
Creature - Human Cleric
1/1
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Orzhov Pontiff comes into play or the creature it haunts is put into a graveyard, choose one - creatures you control get +1/+1 until end of turn; or creatures you don't control get -1/-1 until end of turn.

Orzhov Signet
2
Artifact
1, T Add WB to your mana pool.

Orzhova, the Church of Deals
Land
T Add 1 to your mana pool.
3WB, T Target player loses 1 life and you gain 1 life.

Ostiary Thrull
3B
Creature - Thrull
2/2
W, T Tap target creature.

Overgrown Tomb
Land - Swamp Forest
(T Add B or G to your mana pool.)
As Overgrown Tomb comes into play, you may pay 2 life. If you don't, Overgrown Tomb comes into play tapped.

Overrule
XWU
Instant
Counter target spell unless its controller pays X. You gain X life.

Overwhelm
5GG
Sorcery
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Creatures you control get +3/+3 until end of turn.

Pain Magnification
1BR
Enchantment
Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card.

Paladin of Prahv
4WW
Creature - Human Knight
3/4
Lifelink (Whenever this creature deals damage, you gain that much life.)
Forecast - 1W, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Play this ability only during your upkeep and only once each turn.)

Palliation Accord
3WU
Enchantment
Whenever a creature an opponent controls becomes tapped, put a shield counter on Palliation Accord.
Remove a shield counter from Palliation Accord: Prevent the next 1 damage that would be dealt to you this turn.

Parallectric Feedback
3R
Instant
Parallectric Feedback deals damage to target spell's controller equal to that spell's converted mana cost.

Pariah's Shield
5
Artifact - Equipment
All damage that would be dealt to you is dealt to equipped creature instead.
Equip 3

Patagia Viper
3G
Creature - Snake
2/1
Flying
When Patagia Viper comes into play, put two 1/1 green and blue Snake creature tokens into play.
When Patagia Viper comes into play, sacrifice it unless U was spent to play it.

Peel from Reality
1U
Instant
Return target creature you control and target creature you don't control to their owners' hands.

Peregrine Mask
1
Artifact - Equipment
Equipped creature has defender, flying, and first strike.
Equip 2

Perilous Forays
3GG
Enchantment
1, Sacrifice a creature: Search your library for a land card with a basic land type and put it into play tapped. Then shuffle your library.

Perplex
1UB
Instant
Counter target spell unless its controller discards his or her hand.
Transmute 1UB (1UB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Petrahydrox
3 (U / R)
Creature - Weird
3/3
(o (u/r) can be paid with either U or R.)
When Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner's hand.

Petrified Wood-Kin
6G
Creature - Elemental Warrior
3/3
Petrified Wood-Kin can't be countered.
Bloodthirst X (This creature comes into play with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)
Protection from instants

Phytohydra
2GWW
Creature - Plant Hydra
1/1
If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead.

Pillar of the Paruns
Land
T Add one mana of any color to your mana pool. Spend this mana only to play multicolored spells.

Pillory of the Sleepless
1WB
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "At the beginning of your upkeep, you lose 1 life."

Plague Boiler
3
Artifact
At the beginning of your upkeep, put a plague counter on Plague Boiler.
1BG: Put a plague counter on Plague Boiler or remove a plague counter from it.
When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents.

Plagued Rusalka
B
Creature - Spirit
1/1
B, Sacrifice a creature: Target creature gets -1/-1 until end of turn.

Plains
Basic Land - Plains

Plaxcaster Frogling
1GU
Creature - Frog Mutant
0/0
Graft 3 (This creature comes into play with three +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
2: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.)

Plaxmanta
1U
Creature - Beast
2/2
Flash
When Plaxmanta comes into play, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
When Plaxmanta comes into play, sacrifice it unless G was spent to play it.

Plumes of Peace
1WU
Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Forecast - WU, Reveal Plumes of Peace from your hand: Tap target creature. (Play this ability only during your upkeep and only once each turn.)

Poisonbelly Ogre
4B
Creature - Ogre Warrior
3/3
Whenever another creature comes into play, its controller loses 1 life.

Pollenbright Wings
4GW
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Whenever enchanted creature deals combat damage to a player, put that many 1/1 green Saproling creature tokens into play.

Prahv, Spires of Order
Land
T Add 1 to your mana pool.
4WU, T Prevent all damage a source of your choice would deal this turn.

Predatory Focus
3GG
Sorcery
You may have creatures you control assign their combat damage this turn as though they weren't blocked.

Pride of the Clouds
WU
Creature - Elemental Cat
1/1
Flying
Pride of the Clouds gets +1/+1 for each other creature in play with flying.
Forecast - 2WU, Reveal Pride of the Clouds from your hand: Put a 1/1 white and blue Bird creature token with flying into play. (Play this ability only during your upkeep and only once each turn.)

Primeval Light
3G
Sorcery
Destroy all enchantments target player controls.

Primordial Sage
4GG
Creature - Spirit
4/5
Whenever you play a creature spell, you may draw a card.

Privileged Position
2 (G / W) (G / W) (G / W)
Enchantment
(o (g/w) can be paid with either G or W.)
Other permanents you control can't be the targets of spells or abilities your opponents control.

Proclamation of Rebirth
2W
Sorcery
Return up to three target creature cards with converted mana cost 1 or less from your graveyard to play.
Forecast - 5W, Reveal Proclamation of Rebirth from your hand: Return target creature card with converted mana cost 1 or less from your graveyard to play. (Play this ability only during your upkeep and only once each turn.)

Proper Burial
3W
Enchantment
Whenever a creature you control is put into a graveyard from play, you gain life equal to that creature's toughness.

Protean Hulk
5GG
Creature - Beast
6/6
When Protean Hulk is put into a graveyard from play, search your library for any number of creature cards with total converted mana cost 6 or less and put them into play. Then shuffle your library.

Psychic Drain
XUB
Sorcery
Target player puts the top X cards of his or her library into his or her graveyard and you gain X life.

Psychic Possession
2UU
Enchantment - Aura
Enchant opponent
Skip your draw step.
Whenever enchanted opponent draws a card, you may draw a card.

Psychotic Fury
1R
Instant
Target multicolored creature gains double strike until end of turn.
Draw a card.

Pure // Simple
1RG / 1GW
Sorcery // Sorcery
Destroy target multicolored permanent.
//
Destroy all Auras and Equipment.

Putrefy
1BG
Instant
Destroy target artifact or creature. It can't be regenerated.

Pyromatics
1R
Instant
Replicate 1R (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Pyromatics deals 1 damage to target creature or player.

Quickchange
1U
Instant
Target creature becomes the color or colors of your choice until end of turn.
Draw a card.

Quicken
U
Instant
The next sorcery card you play this turn can be played as though it had flash.
Draw a card.

Rabble-Rouser
3R
Creature - Goblin Shaman
1/1
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.)
R, T Attacking creatures get +X/+0 until end of turn, where X is Rabble-Rouser's power.

Ragamuffyn
2B
Creature - Zombie Cleric
2/2
Hellbent - T, Sacrifice a creature or land: Draw a card. Play this ability only if you have no cards in hand.

Rain of Embers
1R
Sorcery
Rain of Embers deals 1 damage to each creature and each player.

Rain of Gore
BR
Enchantment
If a spell or ability would cause its controller to gain life, that player loses that much life instead.

Rakdos Augermage
BBR
Creature - Human Wizard
3/2
First strike
T Reveal your hand and discard a card of target opponent's choice. Then that player reveals his or her hand and discards a card of your choice. Play this ability only any time you could play a sorcery.

Rakdos Carnarium
Land
Rakdos Carnarium comes into play tapped.
When Rakdos Carnarium comes into play, return a land you control to its owner's hand.
T Add BR to your mana pool.

Rakdos Guildmage
(B / R) (B / R)
Creature - Zombie Shaman
2/2
(o (b/r) can be paid with either B or R.)
3B, Discard a card: Target creature gets -2/-2 until end of turn.
3R: Put a 2/1 red Goblin creature token with haste into play. Remove it from the game at end of turn.

Rakdos Ickspitter
1BR
Creature - Thrull
1/1
T Rakdos Ickspitter deals 1 damage to target creature and that creature's controller loses 1 life.

Rakdos Pit Dragon
2RR
Creature - Dragon
3/3
RR: Rakdos Pit Dragon gains flying until end of turn.
R: Rakdos Pit Dragon gets +1/+0 until end of turn.
Hellbent - Rakdos Pit Dragon has double strike as long as you have no cards in hand.

Rakdos Riteknife
2
Artifact - Equipment
Equipped creature gets +1/+0 for each blood counter on Rakdos Riteknife and has "T, Sacrifice a creature: Put a blood counter on Rakdos Riteknife."
BR, Sacrifice Rakdos Riteknife: Target player sacrifices a permanent for each blood counter on Rakdos Riteknife.
Equip 2

Rakdos Signet
2
Artifact
1, T Add BR to your mana pool.

Rakdos the Defiler
2BBRR
Legendary Creature - Demon
7/6
Flying, trample
Whenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up.
Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents he or she controls, rounded up.

Rally the Righteous
1RW
Instant
Radiance - Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn.

Ratcatcher
4BB
Creature - Ogre Rogue
4/4
Fear
At the beginning of your upkeep, you may search your library for a Rat card, reveal it, and put it into your hand. If you do, shuffle your library.

Razia, Boros Archangel
4RRWW
Legendary Creature - Angel
6/3
Flying, vigilance, haste
T The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead.

Razia's Purification
4RW
Sorcery
Each player chooses three permanents he or she controls, then sacrifices the rest.

Recollect
2G
Sorcery
Return target card from your graveyard to your hand.

Remand
1U
Instant
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
Draw a card.

Repeal
XU
Instant
Return target nonland permanent with converted mana cost X to its owner's hand.
Draw a card.

Reroute
1R
Instant
Change the target of target activated ability with a single target.
Draw a card.

Research // Development
GU / 3UR
Instant // Instant
Choose up to four cards you own from outside the game and shuffle them into your library.
//
Put a 3/1 red Elemental creature token into play unless any opponent lets you draw a card. Repeat this process two more times.

Restless Bones
2B
Creature - Skeleton
1/1
3B, T Target creature gains swampwalk until end of turn.
1B: Regenerate Restless Bones.

Revenant Patriarch
4B
Creature - Spirit
4/3
When Revenant Patriarch comes into play, if W was spent to play Revenant Patriarch, target player skips his or her next combat phase.
Revenant Patriarch can't block.

Ribbons of Night
4B
Sorcery
Ribbons of Night deals 4 damage to target creature and you gain 4 life. If U was spent to play Ribbons of Night, draw a card.

Riot Spikes
(B / R)
Enchantment - Aura
(o (b/r) can be paid with either B or R.)
Enchant creature
Enchanted creature gets +2/-1.

Rise // Fall
UB / BR
Sorcery // Sorcery
Return target creature card in a graveyard and target creature in play to their owners' hands.
//
Target player reveals two cards at random from his or her hand, then discards each nonland card revealed this way.

Rix Maadi, Dungeon Palace
Land
T Add 1 to your mana pool.
1BR, T Each player discards a card. Play this ability only any time you could play a sorcery.

Rolling Spoil
2GG
Sorcery
Destroy target land. If B was spent to play Rolling Spoil, all creatures get -1/-1 until end of turn.

Roofstalker Wight
1B
Creature - Zombie
2/1
1U: Roofstalker Wight gains flying until end of turn.

Root-Kin Ally
4GG
Creature - Elemental Warrior
3/3
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.

Rumbling Slum
1RGG
Creature - Elemental
5/5
At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player.

Runeboggle
2U
Instant
Counter target spell unless its controller pays 1.
Draw a card.

Sabertooth Alley Cat
1RR
Creature - Cat
2/1
Sabertooth Alley Cat attacks each turn if able.
1R: Creatures without defender can't block Sabertooth Alley Cat this turn.

Sacred Foundry
Land - Mountain Plains
(T Add R or W to your mana pool.)
As Sacred Foundry comes into play, you may pay 2 life. If you don't, Sacred Foundry comes into play tapped.

Sadistic Augermage
2B
Creature - Human Wizard
3/1
When Sadistic Augermage is put into a graveyard from play, each player puts a card from his or her hand on top of his or her library.

Sandsower
3W
Creature - Spirit
1/3
Tap three untapped creatures you control: Tap target creature.

Sandstorm Eidolon
3R
Creature - Spirit
2/2
R, Sacrifice Sandstorm Eidolon: Target creature can't block this turn.
Whenever you play a multicolored spell, you may return Sandstorm Eidolon from your graveyard to your hand.

Sanguine Praetor
6BB
Creature - Avatar
7/5
B, Sacrifice a creature: Destroy each creature with the same converted mana cost as the sacrificed creature.

Savage Twister
XRG
Sorcery
Savage Twister deals X damage to each creature.

Savra, Queen of the Golgari
2BG
Legendary Creature - Elf Shaman
2/2
Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature.
Whenever you sacrifice a green creature, you may gain 2 life.

Scab-Clan Mauler
RG
Creature - Human Berserker
1/1
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature comes into play with two +1/+1 counters on it.)
Trample

Scatter the Seeds
3GG
Instant
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Put three 1/1 green Saproling creature tokens into play.

Schismotivate
1UR
Instant
Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn.

Scion of the Wild
1GG
Creature - Avatar
*/*
Scion of the Wild's power and toughness are each equal to the number of creatures you control.

Scorched Rusalka
R
Creature - Spirit
1/1
R, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player.

Screeching Griffin
3W
Creature - Griffin
2/2
Flying
R: Target creature can't block Screeching Griffin this turn.

Seal of Doom
2B
Enchantment
Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.

Seal of Fire
R
Enchantment
Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player.

Searing Meditation
1RW
Enchantment
Whenever you gain life, you may pay 2. If you do, Searing Meditation deals 2 damage to target creature or player.

Seed Spark
3W
Instant
Destroy target artifact or enchantment. If G was spent to play Seed Spark, put two 1/1 green Saproling creature tokens into play.

Seeds of Strength
GW
Instant
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.

Seismic Spike
2RR
Sorcery
Destroy target land. Add RR to your mana pool.

Seize the Soul
2BB
Instant
Destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying into play.
Haunt
When the creature Seize the Soul haunts is put into a graveyard, destroy target nonwhite nonblack creature. Put a 1/1 white Spirit creature token with flying into play.

Selesnya Evangel
GW
Creature - Elf Shaman
1/2
1, T, Tap an untapped creature you control: Put a 1/1 green Saproling creature token into play.

Selesnya Guildmage
(G / W) (G / W)
Creature - Elf Wizard
2/2
(o (g/w) can be paid with either G or W.)
3G: Put a 1/1 green Saproling creature token into play.
3W: Creatures you control get +1/+1 until end of turn.

Selesnya Sagittars
3GW
Creature - Elf Archer
2/5
Reach (This creature can block creatures with flying.)
Selesnya Sagittars can block an additional creature.

Selesnya Sanctuary
Land
Selesnya Sanctuary comes into play tapped.
When Selesnya Sanctuary comes into play, return a land you control to its owner's hand.
T Add GW to your mana pool.

Selesnya Signet
2
Artifact
1, T Add GW to your mana pool.

Sell-Sword Brute
1R
Creature - Human Mercenary
2/2
When Sell-Sword Brute is put into a graveyard from play, it deals 2 damage to you.

Sewerdreg
3BB
Creature - Spirit
3/3
Swampwalk
Sacrifice Sewerdreg: Remove target card in a graveyard from the game.

Shadow Lance
W
Enchantment - Aura
Enchant creature
Enchanted creature has first strike.
1B: Enchanted creature gets +2/+2 until end of turn.

Shadow of Doubt
(U / B) (U / B)
Instant
(o (u/b) can be paid with either U or B.)
Players can't search libraries this turn.
Draw a card.

Shambling Shell
1BG
Creature - Plant Zombie
3/1
Sacrifice Shambling Shell: Put a +1/+1 counter on target creature.
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Shattering Spree
R
Sorcery
Replicate R (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Destroy target artifact.

Shielding Plax
2 (G / U)
Enchantment - Aura
(o (g/u) can be paid with either G or U.)
Enchant creature
When Shielding Plax comes into play, draw a card.
Enchanted creature can't be the target of spells or abilities your opponents control.

Shred Memory
1B
Instant
Remove up to four target cards in a single graveyard from the game.
Transmute 1BB (1BB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Shrieking Grotesque
2W
Creature - Gargoyle
2/1
Flying
When Shrieking Grotesque comes into play, if B was spent to play Shrieking Grotesque, target player discards a card.

Siege of Towers
1R
Sorcery
Replicate 1R (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target Mountain becomes a 3/1 creature. It's still a land.

Siege Wurm
5GG
Creature - Wurm
5/5
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Trample

Silhana Ledgewalker
1G
Creature - Elf Rogue
1/1
Silhana Ledgewalker can't be blocked except by creatures with flying.
Silhana Ledgewalker can't be the target of spells or abilities your opponents control.

Silhana Starfletcher
2G
Creature - Elf Druid Archer
1/3
Reach (This creature can block creatures with flying.)
As Silhana Starfletcher comes into play, choose a color.
T Add one mana of the chosen color to your mana pool.

Silkwing Scout
2U
Creature - Faerie Scout
2/1
Flying
G, Sacrifice Silkwing Scout: Search your library for a basic land card and put that card into play tapped. Then shuffle your library.

Simic Basilisk
4GG
Creature - Basilisk Mutant
0/0
Graft 3 (This creature comes into play with three +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
1G: Until end of turn, target creature with a +1/+1 counter on it gains "Whenever this creature deals combat damage to a creature, destroy that creature at end of combat."

Simic Growth Chamber
Land
Simic Growth Chamber comes into play tapped.
When Simic Growth Chamber comes into play, return a land you control to its owner's hand.
T Add GU to your mana pool.

Simic Guildmage
(G / U) (G / U)
Creature - Elf Wizard
2/2
(o (g/u) can be paid with either G or U.)
1G: Move a +1/+1 counter from target creature onto another target creature with the same controller.
1U: Attach target Aura enchanting a permanent to another permanent with the same controller.

Simic Initiate
G
Creature - Human Mutant
0/0
Graft 1 (This creature comes into play with a +1/+1 counter on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)

Simic Ragworm
3G
Creature - Worm
3/3
U: Untap Simic Ragworm.

Simic Signet
2
Artifact
1, T Add GU to your mana pool.

Simic Sky Swallower
5GU
Creature - Leviathan
6/6
Flying; trample; shroud (This permanent can't be the target of spells or abilities.)

Sins of the Past
4BB
Sorcery
Until end of turn, you may play target instant or sorcery card in your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, remove it from the game instead. Remove Sins of the Past from the game.

Sinstriker's Will
3W
Enchantment - Aura
Enchant creature
Enchanted creature has "T This creature deals damage equal to its power to target attacking or blocking creature."

Sisters of Stone Death
4BBGG
Legendary Creature - Gorgon
7/5
G: Target creature blocks Sisters of Stone Death this turn if able.
BG: Remove from the game target creature blocking or blocked by Sisters of Stone Death.
2B: Put a creature card removed from the game with Sisters of Stone Death into play under your control.

Skarrg, the Rage Pits
Land
T Add 1 to your mana pool.
RG, T Target creature gets +1/+1 and gains trample until end of turn.

Skarrgan Firebird
4RR
Creature - Phoenix
3/3
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature comes into play with three +1/+1 counters on it.)
Flying
RRR: Return Skarrgan Firebird from your graveyard to your hand. Play this ability only if an opponent was dealt damage this turn.

Skarrgan Pit-Skulk
G
Creature - Human Warrior
1/1
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.)
Creatures with power less than Skarrgan Pit-Skulk's power can't block it.

Skarrgan Skybreaker
4RRG
Creature - Giant Shaman
3/3
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature comes into play with three +1/+1 counters on it.)
1, Sacrifice Skarrgan Skybreaker: Skarrgan Skybreaker deals damage equal to its power to target creature or player.

Skeletal Vampire
4BB
Creature - Vampire Skeleton
3/3
Flying
When Skeletal Vampire comes into play, put two 1/1 black Bat creature tokens with flying into play.
3BB, Sacrifice a Bat: Put two 1/1 black Bat creature tokens with flying into play.
Sacrifice a Bat: Regenerate Skeletal Vampire.

Skullmead Cauldron
4
Artifact
T You gain 1 life.
T, Discard a card: You gain 3 life.

Sky Hussar
3WU
Creature - Human Knight
4/3
Flying
When Sky Hussar comes into play, untap all creatures you control.
Forecast - Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Play this ability only during your upkeep and only once each turn.)

Sky Swallower
3UU
Creature - Leviathan
8/8
Flying
When Sky Swallower comes into play, target opponent gains control of all other permanents you control.

Skyknight Legionnaire
1RW
Creature - Human Knight
2/2
Flying, haste

Skyrider Trainee
4W
Creature - Human Soldier
3/3
As long as Skyrider Trainee is enchanted, it has flying.

Skyscribing
XUU
Sorcery
Each player draws X cards.
Forecast - 2U, Reveal Skyscribing from your hand: Each player draws a card. (Play this ability only during your upkeep and only once each turn.)

Slaughterhouse Bouncer
4B
Creature - Ogre Warrior
3/3
Hellbent - When Slaughterhouse Bouncer is put into a graveyard from play, if you have no cards in hand, target creature gets -3/-3 until end of turn.

Slithering Shade
B
Creature - Shade
0/1
Defender (This creature can't attack.)
B: Slithering Shade gets +1/+1 until end of turn.
Hellbent - Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand.

Smash
2R
Instant
Destroy target artifact.
Draw a card.

Smogsteed Rider
2BB
Creature - Human Wizard
2/2
Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn.

Snapping Drake
3U
Creature - Drake
3/2
Flying (This creature can't be blocked except by creatures with flying or reach.)

Souls of the Faultless
WBB
Creature - Spirit
0/4
Defender (This creature can't attack.)
Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life.

Soulsworn Jury
2W
Creature - Spirit
1/4
Defender (This creature can't attack.)
1U, Sacrifice Soulsworn Jury: Counter target creature spell.

Sparkmage Apprentice
1R
Creature - Human Wizard
1/1
When Sparkmage Apprentice comes into play, it deals 1 damage to target creature or player.

Spawnbroker
2U
Creature - Human Wizard
1/1
When Spawnbroker comes into play, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls.

Spectral Searchlight
3
Artifact
T Choose a player. That player adds one mana of any color he or she chooses to his or her mana pool.

Spell Snare
U
Instant
Counter target spell with converted mana cost 2.

Spelltithe Enforcer
3WW
Creature - Elephant Wizard
3/3
Whenever an opponent plays a spell, that player sacrifices a permanent unless he or she pays 1.

Sporeback Troll
3G
Creature - Troll Mutant
0/0
Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
1G: Regenerate target creature with a +1/+1 counter on it.

Sprouting Phytohydra
4G
Creature - Plant Hydra
0/2
Defender (This creature can't attack.)
Whenever Sprouting Phytohydra is dealt damage, you may put a token into play that's a copy of Sprouting Phytohydra.

Squealing Devil
1R
Creature - Devil
2/1
Fear
When Squealing Devil comes into play, you may pay X. If you do, target creature gets +X/+0 until end of turn.
When Squealing Devil comes into play, sacrifice it unless B was spent to play it.

Stalking Vengeance
5RR
Creature - Avatar
5/5
Haste
Whenever another creature you control is put into a graveyard from play, it deals damage equal to its power to target player.

Starved Rusalka
G
Creature - Spirit
1/1
G, Sacrifice a creature: You gain 1 life.

Stasis Cell
4U
Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
3U: Attach Stasis Cell to target creature.

Steam Vents
Land - Island Mountain
(T Add U or R to your mana pool.)
As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped.

Steamcore Weird
3U
Creature - Weird
1/3
When Steamcore Weird comes into play, if R was spent to play Steamcore Weird, it deals 2 damage to target creature or player.

Steeling Stance
1WW
Instant
Creatures you control get +1/+1 until end of turn.
Forecast - W, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Play this ability only during your upkeep and only once each turn.)

Stinkweed Imp
2B
Creature - Imp
1/2
Flying
Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Stitch in Time
1UR
Sorcery
Flip a coin. If you win the flip, take an extra turn after this one.

Stoic Ephemera
2W
Creature - Spirit
5/5
Defender (This creature can't attack.)
Flying
When Stoic Ephemera blocks, sacrifice it at end of combat.

Stomp and Howl
2G
Sorcery
Destroy target artifact and target enchantment.

Stomping Ground
Land - Mountain Forest
(T Add R or G to your mana pool.)
As Stomping Ground comes into play, you may pay 2 life. If you don't, Stomping Ground comes into play tapped.

Stone-Seeder Hierophant
2GG
Creature - Human Druid
1/1
Whenever a land comes into play under your control, untap Stone-Seeder Hierophant.
T Untap target land.

Stoneshaker Shaman
2R
Creature - Human Shaman
1/1
At the end of each player's turn, that player sacrifices an untapped land.

Storm Herd
8WW
Sorcery
Put X 1/1 white Pegasus creature tokens with flying into play, where X is your life total.

Stormscale Anarch
2RR
Creature - Viashino Shaman
2/2
2R, Discard a card at random: Stormscale Anarch deals 2 damage to target creature or player. If the discarded card was multicolored, Stormscale Anarch deals 4 damage to that creature or player instead.

Strands of Undeath
3B
Enchantment - Aura
Enchant creature
When Strands of Undeath comes into play, target player discards two cards.
B: Regenerate enchanted creature.

Stratozeppelid
4U
Creature - Beast
4/4
Flying
Stratozeppelid can block only creatures with flying.

Street Savvy
G
Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities.

Streetbreaker Wurm
3RG
Creature - Wurm
6/4

Sundering Vitae
2G
Instant
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Destroy target artifact or enchantment.

Sunforger
3
Artifact - Equipment
Equipped creature gets +4/+0.
RW, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and play that card without paying its mana cost. Then shuffle your library.
Equip 3

Sunhome Enforcer
2RW
Creature - Giant Soldier
2/4
Whenever Sunhome Enforcer deals combat damage, you gain that much life.
1R: Sunhome Enforcer gets +1/+0 until end of turn.

Sunhome, Fortress of the Legion
Land
T Add 1 to your mana pool.
2RW, T Target creature gains double strike until end of turn.

Supply // Demand
XGW / 1WU
Sorcery // Sorcery
Put X 1/1 green Saproling creature tokens into play.
//
Search your library for a multicolored card, reveal it, and put it into your hand. Then shuffle your library.

Suppression Field
1W
Enchantment
Activated abilities cost 2 more to play unless they're mana abilities.

Surge of Zeal
R
Instant
Radiance - Target creature and each other creature that shares a color with it gain haste until end of turn.

Surveilling Sprite
1U
Creature - Faerie Rogue
1/1
Flying
When Surveilling Sprite is put into a graveyard from play, you may draw a card.

Svogthos, the Restless Tomb
Land
T Add 1 to your mana pool.
3BG: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.

Swamp
Basic Land - Swamp

Swift Silence
2WUU
Instant
Counter all other spells. Draw a card for each spell countered this way.

Sword of the Paruns
4
Artifact - Equipment
As long as equipped creature is tapped, tapped creatures you control get +2/+0.
As long as equipped creature is untapped, untapped creatures you control get +0/+2.
3: You may tap or untap equipped creature.
Equip 3

Szadek, Lord of Secrets
3UUBB
Legendary Creature - Vampire
5/5
Flying
If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player puts that many cards from the top of his or her library into his or her graveyard.

Taste for Mayhem
R
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0.
Hellbent - Enchanted creature gets an additional +2/+0 as long as you have no cards in hand.

Tattered Drake
4U
Creature - Zombie Drake
2/2
Flying
B: Regenerate Tattered Drake.

Telling Time
1U
Instant
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.

Temple Garden
Land - Forest Plains
(T Add G or W to your mana pool.)
As Temple Garden comes into play, you may pay 2 life. If you don't, Temple Garden comes into play tapped.

Terraformer
2U
Creature - Human Wizard
2/2
1: Choose a basic land type. Each land you control becomes that type until end of turn.

Terrarion
1
Artifact
Terrarion comes into play tapped.
2, T, Sacrifice Terrarion: Add two mana in any combination of colors to your mana pool.
When Terrarion is put into a graveyard from play, draw a card.

Teysa, Orzhov Scion
1WB
Legendary Creature - Human Advisor
2/3
Sacrifice three white creatures: Remove target creature from the game.
Whenever another black creature you control is put into a graveyard from play, put a 1/1 white Spirit creature token with flying into play.

Thoughtpicker Witch
B
Creature - Human Wizard
1/1
1, Sacrifice a creature: Look at the top two cards of target opponent's library, then remove one of them from the game.

Three Dreams
4W
Sorcery
Search your library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library.

Thrive
XG
Sorcery
Put a +1/+1 counter on each of X target creatures.

Thunderheads
2U
Instant
Replicate 2U (When you play this spell, copy it for each time you paid its replicate cost.)
Put a 3/3 blue Weird creature token with defender and flying into play. Remove it from the game at end of turn.

Thundersong Trumpeter
RW
Creature - Human Soldier
2/1
T Target creature can't attack or block this turn.

Tibor and Lumia
2UR
Legendary Creature - Human Wizard
3/3
Whenever you play a blue spell, target creature gains flying until end of turn.
Whenever you play a red spell, Tibor and Lumia deals 1 damage to each creature without flying.

Tidespout Tyrant
5UUU
Creature - Djinn
5/5
Flying
Whenever you play a spell, return target permanent to its owner's hand.

Tidewater Minion
3UU
Creature - Elemental Minion
4/4
Defender (This creature can't attack.)
4: Tidewater Minion loses defender until end of turn.
T Untap target permanent.

Tin Street Hooligan
1R
Creature - Goblin Rogue
2/1
When Tin Street Hooligan comes into play, if G was spent to play Tin Street Hooligan, destroy target artifact.

To Arms!
1W
Instant
Untap all creatures you control.
Draw a card.

Tolsimir Wolfblood
4GW
Legendary Creature - Elf Warrior
3/4
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
T Put a legendary 2/2 green and white Wolf creature token named Voja into play.

Torch Drake
3U
Creature - Drake
2/2
Flying
1R: Torch Drake gets +1/+0 until end of turn.

Torpid Moloch
R
Creature - Lizard
3/2
Defender (This creature can't attack.)
Sacrifice three lands: Torpid Moloch loses defender until end of turn.

Train of Thought
1U
Sorcery
Replicate 1U (When you play this spell, copy it for each time you paid its replicate cost.)
Draw a card.

Transguild Courier
4
Artifact Creature - Golem
3/3
Transguild Courier is all colors (even if this card isn't in play).

Transluminant
1G
Creature - Dryad Shaman
2/2
W, Sacrifice Transluminant: Put a 1/1 white Spirit creature token with flying into play at end of turn.

Trial // Error
WU / UB
Instant // Instant
Return all creatures blocking or blocked by target creature to their owner's hand.
//
Counter target multicolored spell.

Trophy Hunter
2G
Creature - Human Archer
2/3
1G: Trophy Hunter deals 1 damage to target creature with flying.
Whenever a creature with flying dealt damage by Trophy Hunter this turn is put into a graveyard, put a +1/+1 counter on Trophy Hunter.

Trygon Predator
1GU
Creature - Beast
2/3
Flying
Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.

Tunnel Vision
5U
Sorcery
Name a card. Target player reveals cards from the top of his or her library until the named card is revealed. If it is, that player puts the rest of the revealed cards into his or her graveyard and puts the named card on top of his or her library. Otherwise, the player shuffles his or her library.

Twilight Drover
2W
Creature - Spirit
1/1
Whenever a creature token leaves play, put a +1/+1 counter on Twilight Drover.
2W, Remove a +1/+1 counter from Twilight Drover: Put two 1/1 white Spirit creature tokens with flying into play.

Twinstrike
3BR
Instant
Twinstrike deals 2 damage to each of two target creatures.
Hellbent - Destroy those creatures instead if you have no cards in hand.

Twisted Justice
4UB
Sorcery
Target player sacrifices a creature. You draw cards equal to that creature's power.

Ulasht, the Hate Seed
2RG
Legendary Creature - Hellion Hydra
0/0
Ulasht, the Hate Seed comes into play with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control.
1, Remove a +1/+1 counter from Ulasht: Choose one - Ulasht deals 1 damage to target creature; or put a 1/1 green Saproling creature token into play.

Undercity Shade
4B
Creature - Shade
1/1
Fear
B: Undercity Shade gets +1/+1 until end of turn.

Unliving Psychopath
2BB
Creature - Zombie Assassin
0/4
B: Unliving Psychopath gets +1/-1 until end of turn.
B, T Destroy target creature with power less than Unliving Psychopath's power.

Ursapine
3GG
Creature - Beast
3/3
G: Target creature gets +1/+1 until end of turn.

Utopia Sprawl
G
Enchantment - Aura
Enchant Forest
As Utopia Sprawl comes into play, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool (in addition to the mana the land produces).

Utvara Scalper
1R
Creature - Goblin Scout
1/2
Flying
Utvara Scalper attacks each turn if able.

Vacuumelt
2U
Sorcery
Replicate 2U (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Return target creature to its owner's hand.

Valor Made Real
W
Instant
Target creature can block any number of creatures this turn.

Vedalken Dismisser
5U
Creature - Vedalken Wizard
2/2
When Vedalken Dismisser comes into play, put target creature on top of its owner's library.

Vedalken Entrancer
3U
Creature - Vedalken Wizard
1/4
U, T Target player puts the top two cards of his or her library into his or her graveyard.

Vedalken Plotter
2U
Creature - Vedalken Wizard
1/1
When Vedalken Plotter comes into play, exchange control of target land you control and target land an opponent controls.

Verdant Eidolon
3G
Creature - Spirit
2/2
G, Sacrifice Verdant Eidolon: Add three mana of any one color to your mana pool.
Whenever you play a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand.

Vertigo Spawn
1U
Creature - Illusion
0/3
Defender (This creature can't attack.)
Whenever Vertigo Spawn blocks a creature, tap that creature. It doesn't untap during its controller's next untap step.

Vesper Ghoul
2B
Creature - Zombie Druid
1/1
T, Pay 1 life: Add one mana of any color to your mana pool.

Veteran Armorer
1W
Creature - Human Soldier
2/2
Other creatures you control get +0/+1.

Viashino Fangtail
2RR
Creature - Viashino Warrior
3/3
T Viashino Fangtail deals 1 damage to target creature or player.

Viashino Slasher
1R
Creature - Viashino Warrior
1/2
R: Viashino Slasher gets +1/-1 until end of turn.

Vigean Graftmage
2U
Creature - Vedalken Wizard Mutant
0/0
Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
1U: Untap target creature with a +1/+1 counter on it.

Vigean Hydropon
1GU
Creature - Plant Mutant
0/0
Graft 5 (This creature comes into play with five +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
Vigean Hydropon can't attack or block.

Vigean Intuition
3GU
Instant
Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)

Vigor Mortis
2BB
Sorcery
Return target creature card from your graveyard to play. If G was spent to play Vigor Mortis, that creature comes into play with an additional +1/+1 counter on it.

Vindictive Mob
4BB
Creature - Human Berserker
5/5
When Vindictive Mob comes into play, sacrifice a creature.
Vindictive Mob can't be blocked by Saprolings.

Vinelasher Kudzu
1G
Creature - Plant
1/1
Whenever a land comes into play under your control, put a +1/+1 counter on Vinelasher Kudzu.

Vision Skeins
1U
Instant
Each player draws two cards.

Vitu-Ghazi, the City-Tree
Land
T Add 1 to your mana pool.
2GW, T Put a 1/1 green Saproling creature token into play.

Voidslime
GUU
Instant
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)

Votary of the Conclave
W
Creature - Human Soldier
1/1
2G: Regenerate Votary of the Conclave.

Voyager Staff
1
Artifact
2, Sacrifice Voyager Staff: Remove target creature from the game. Return the removed card to play under its owner's control at end of turn.

Vulturous Zombie
3BG
Creature - Plant Zombie
3/3
Flying
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.

Wakestone Gargoyle
3W
Creature - Gargoyle
3/4
Defender (This creature can't attack.)
Flying
1W: Creatures you control with defender can attack this turn as though they didn't have defender.

Walking Archive
3
Artifact Creature - Golem
1/1
Defender (This creature can't attack.)
Walking Archive comes into play with a +1/+1 counter on it.
At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive.
2WU: Put a +1/+1 counter on Walking Archive.

Warp World
5RRR
Sorcery
Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way into play, then puts all enchantment cards revealed this way into play, then puts all cards revealed this way that weren't put into play on the bottom of his or her library in any order.

War's Toll
3R
Enchantment
Whenever an opponent taps a land for mana, tap all lands that player controls.
If a creature an opponent controls attacks, all creatures that opponent controls attack if able.

War-Torch Goblin
R
Creature - Goblin Warrior
1/1
R, Sacrifice War-Torch Goblin: War-Torch Goblin deals 2 damage to target blocking creature.

Watchwolf
GW
Creature - Wolf
3/3

Watery Grave
Land - Island Swamp
(T Add U or B to your mana pool.)
As Watery Grave comes into play, you may pay 2 life. If you don't, Watery Grave comes into play tapped.

Wee Dragonauts
1UR
Creature - Faerie Wizard
1/3
Flying
Whenever you play an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.

Weight of Spires
R
Instant
Weight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls.

Whiptail Moloch
4R
Creature - Lizard
6/3
When Whiptail Moloch comes into play, it deals 3 damage to target creature you control.

Wild Cantor
(R / G)
Creature - Human Druid
1/1
(o (r/g) can be paid with either R or G.)
Sacrifice Wild Cantor: Add one mana of any color to your mana pool.

Wildsize
2G
Instant
Target creature gets +2/+2 and gains trample until end of turn.
Draw a card.

Windreaver
3WU
Creature - Elemental
1/3
Flying
W: Windreaver gains vigilance until end of turn.
W: Windreaver gets +0/+1 until end of turn.
U: Switch Windreaver's power and toughness until end of turn.
U: Return Windreaver to its owner's hand.

Witch-Maw Nephilim
GWUB
Creature - Nephilim
1/1
Whenever you play a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.
Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.

Withstand
2W
Instant
Prevent the next 3 damage that would be dealt to target creature or player this turn.
Draw a card.

Wit's End
5BB
Sorcery
Target player discards his or her hand.

Wizened Snitches
3U
Creature - Faerie Rogue
1/3
Flying
Players play with the top card of their libraries revealed.

Woebringer Demon
3BB
Creature - Demon
4/4
Flying
At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon.

Wojek Apothecary
2WW
Creature - Human Cleric
1/1
Radiance - T Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.

Wojek Embermage
3R
Creature - Human Wizard
1/2
Radiance - T Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it.

Wojek Siren
W
Instant
Radiance - Target creature and each other creature that shares a color with it get +1/+1 until end of turn.

Woodwraith Corrupter
3BBG
Creature - Elemental Horror
3/6
1BG, T Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land.

Woodwraith Strangler
2BG
Creature - Plant Zombie
2/2
Remove a creature card in your graveyard from the game: Regenerate Woodwraith Strangler.

Wreak Havoc
2RG
Sorcery
Wreak Havoc can't be countered by spells or abilities.
Destroy target artifact or land.

Wrecking Ball
2BR
Instant
Destroy target creature or land.

Writ of Passage
U
Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, if its power is 2 or less, it's unblockable this turn.
Forecast - 1U, Reveal Writ of Passage from your hand: Target creature with power 2 or less is unblockable this turn. (Play this ability only during your upkeep and only once each turn.)

Wurmweaver Coil
4GG
Enchantment - Aura
Enchant green creature
Enchanted creature gets +6/+6.
GGG, Sacrifice Wurmweaver Coil: Put a 6/6 green Wurm creature token into play.

Yore-Tiller Nephilim
WUBR
Creature - Nephilim
2/2
Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to play tapped and attacking.

Zephyr Spirit
5U
Creature - Spirit
0/6
When Zephyr Spirit blocks, return it to its owner's hand.

